Riot Games, the developer of Valorant, has introduced tons of new updates and balances, multiple agents. With the release of the new update, the developers added a new tracer orb for spike rush. Some changes were made to the shotgun, improving its accuracy by 6.4 while running.
Riot Games finally buffed Viper, allowing the toxic screens to burn through walls and increase damage with her abilities. Cypher also got some bug fixes where spycams blocked the spike defusals.
Valorant Update 1.02 Patch Notes
You can find the patch notes below:
Agent Updates
Viper
- Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
- Snake Bite, taking damage will make a player fragile for a short time
- Fragile is a debuff that increases damage taken
- Poison Orb activation cooldown increased :: .5s >>> 6s
Jett
- Blade Storm now refreshes when used to kill Phoenix during Run It Back
Reyna
- Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.
Cypher
- Fixed an issue where Spycam blocked Spike defusal
- Fixed an issue where players could place a Cyber Cage on a Trapwire
- Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
Smoke Tuning
- Adjusted tuning around screen effects when exiting and entering smokes
- Decreased blind “falloff” value
- Decreased nearsighted intensity
Weapon Updates
Bucky (right-click)
- Crouch-walking accuracy: 3.45 >>> 4.1
- Walk accuracy 6.4 >>> 4.4
- Run Accuracy 3.5 >>> 6.4
Competitive Mode Update
- Competitive Mode will be made available during this patch, changes since closed beta:
- Updated rank iconography.
- New name for top rank: Radiant
- Expanded skill disparity range for playing with friends in rank placements
Mode Updates
Spike Rush
- New Orb Type - Tracer Orb
- Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hit
- Duration: Entire round
- Speed Boost changed to Combat Stim
- Movement speed and durations unchanged
- Reload time decreased by 30%
- Weapon draw time decreased by 30%
- Spread recovery time decreased by 30%
- Rate of Fire increased by 30%
- Jump force increased by 25%
- Plague Orb now shares a pool with Paranoia Orb
- Only one of these will be chosen per game
- Only one Plague Orb can spawn per round
- Health reduction decreased from 90 to 50
- Deception Orb now shares a pool with Plague Orb
- Only one of these will be chosen per game
- Only one Deception Orb can spawn per round
- Duration decreased from 10s to 8s (now matches Plague Orb)
- Tunnel vision decreased by 20% (meaning you see more on your screen)
Practice Mode
- Reyna: Killing practice bots now properly spawns Soul Orbs
- Jett: Killing practice bots now properly refreshes Blade Storm