Destiny 2 Season 21, aka Season of the Deep, will launch a little over a month from now. Bungie wants to ensure that you get the best possible experience when playing the game, so the company revealed new accessibility settings arriving in Season 21.
Accessibility Changes
In Season of the Deep, a new option called “Enemy Targeted Reticle Color” will be added. This option allows you to change the hue of your hip-fire reticle, which is the one you see while you’re aiming at an enemy. The company also stated that the color change affects the headshot dot and hit indicator UI elements. Take note that you’re not going to see a difference in reticle color when you just leave it at its default setting. Therefore, you must adjust the colors to your liking once the feature goes live.
Because of the much wider range of colors that you can apply to the reticle in Season 21, the colors that are applied by changing colorblind settings will be removed. So, if you’re using the Deuteranopia and Protanopia presets, it’s very likely that the game will ask you to change them to the new orange color.
If you like to eliminate enemies using melee weapons in Destiny 2, you will love this upcoming feature: Full Auto Melee! When enabled, your guardian will continuously initiate a melee attack so long as the melee/fire button is held. This is a godsend because it cuts the need to press the button repeatedly to hit your opponents, thus saving your peripherals!
You can read the other accessibility features on the official site.
Not in the Patch Notes
Update 7.0.5.0 was released recently and it brought plenty of changes, improvements, and bug fixes to the game. That’s why it’s understandable that Bungie forgot to include some entries in the patch notes. Not to worry, the company has revealed the missing pieces of information in this week’s TWAB. You can read the rundown below:
- Fixed an issue where the Terminal Overload chest could be looted multiple times for rewards and crafted weapon progress.
- When the mods Ashes to Ashes and Hands On are equipped at the same time, players will only receive Super energy from one of the mods when killing an enemy with a grapple melee. When these mods are equipped individually, each will work with the grapple melee.
- When the mods Firepower and Heavy Handed are equipped at the same time, only one Orb of Power will spawn when killing an enemy with a grapple melee. When these mods are equipped individually, each will work with the grapple melee.
- Players no longer need to have the Strand subclass equipped to gain Unraveling Rounds for their Strand weapons from the Allied Unraveling perk.
- Heavy weapons will more consistently gain increased ammo capacity from multiple Reserves mods. This does not apply to Rocket Launchers, Grenade Launchers, Heavy Glaives, Leviathan’s Breath, and One Thousand Voices, since their maximum ammo capacity is reached by equipping fewer mods.
Destiny 2 is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.