The Week 47 Update for Icarus is now available to download on Steam, and there are some great additions you might want to check out. Get ready to explore the world of Icarus with the new Open World setting - the most-requested feature asked by the community.
Open World
If you love survival, hop on to the Open World where you will face the harsh reality of Icarus. You can choose between the Olympus and Styx maps for your Open World adventure, which includes different dangers and world bosses. The best part is that you can play with friends in this game mode for better survival and of course, for more fun and entertainment.
Bug Fixes
Developers have made some tweaks to the sound of trees falling into the water. It is a minor change, but it shows how meticulous they are about the game. They also fixed the spacializer minimum and maximum to remain the same as events, but only in certain events.
Icarus : Week 47 Update
- Added selection mode screen icons.
- Added selection menu window textures.
- Updated to use new open world prospect flow UI, open world map selection screen.
- Added top border, tweaked font, colours and animation to UMG_TopLevelButton. Added mode tag Icons to theselection button (only as images, non-functional).
- Added MapSelection_Border.png for map selection border.
- Added descriptions for each game mode to add the Open World update for localization.
- Updated Open World drop point selection screen to match concept. Selectable drop points are now pulled from applicable items in D_DropGroups.
- Added new string table entries related to Open World UI. Added new Utility Widget for baking spawn group data into D_WorldData.
- Renamed Olympus prospect from “DAYLIGHT: Olympus” to just “Olympus”.
- Updated Open World drop point selection screen to match concept. Selectable drop points are now pulled from applicable items in D_DropGroups. Added new string table entries related to Open World UI. Added new Utility Widget for baking spawn group data into D_WorldData. Renamed Olympus prospect from “DAYLIGHT: Olympus” to just “Olympus”.
- Remove a ton of unused content from Developers and TRD folders to de-clutter project.
- Hook up new Screen Hit Effects Strength option to associated events in Character BP.
- Add an options slider for Screen Hit Effects Strength in the Gameplay menu, which controls the strength of the screen effect when hitting a target, or being hit by a target.
- Remove Dev Meta Reveal item and converted to Cheat function instead.
You can read more about the update here.