We learned a bit more about The Last Night at the PC Gaming Show on Monday, after a trailer for the game made its debut at Microsoft’s E3 Press Briefing last night. And it seems like this story-driven adventure game will have a some unique gameplay elements.
Odd Tales founder Tim Soret took the stage at the PC Gaming Show, explaining there’ll be means of getting through the game other than combat. One example he gave? “Pretend to be a hobo” to avoid being detected by your enemies. You can also walk away from an NPC mid-conversation -- which we’ve always wanted to do -- but expect to get a hostile reaction for doing so. Why don't more games let you do this?
Inspired by the classic LucasArts visual style (think Indiana Jones and the Fate of Atlantis or Monkey Island), publisher Raw Fury describes the game as depicting “an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create.” Kind of sounds like right now, but it’s an intriguing premise. Players take control of Charlie, an outsider looking in to the advanced metropolis around him.
You can check out the E3 trailer for The Last Night below.
As purty as The Last Night looks, there’s a catch, and it’s a douchey one. The latest info about the game comes on the heels of an escalating controversy surrounding Soret. After the Microsoft event, some of his past tweets came back to haunt him, and for good reason. His anti-feminist, pro-gamergate musings from a few years back rubbed a lot of people the wrong way on social media. Here’s but one example of many, and this one’s pretty tame.
In a statement, publisher Raw Fury games released a statement condemning the tweets while expressing support for Soret. “The wording of his statements toward feminism in 2014 was poor, and his buying into GamerGate as a movement on the notion that it represented gamers against journalists was naive.”
Soret also used his time onstage at the PC Gaming Show to address the issue, as well. “I want to apologize for those,” he said. “They don’t in any way represent where I am today or what The Last Night will be about.”
Are you intrigued to see more about The Last Night, or have Soret’s views put you off? Let us know your take on the game in the comments, and be sure to check back with Player.One for more E3 news.