Saints Row, the recently released soft reboot by Deep Silver Volition, just got a little better. The developer released a hotfix for PC and PlayStation that focuses exclusively on bug fixes, especially regarding co-op and mission progress. Several crashing issues are addressed as well.
Xbox and Stadia versions of the patch will be released once approved. Meanwhile, you can check out the complete changelog below.
CO-OP FIXES
- Fixed an issue where the host could crash in the Casino instance of the Mayhem Criminal Venture.
- Fixed an issue where the client may become unresponsive when progressing through the Mercado instance of the Jim Rob’s Criminal Venture.
- Fixed an unresponsive state that could occur when dismissing a second game invitation attempt.
- Fixed an instance where the client could lose functionality when performing a flaming punch while the mission is being restarted in the Dojo Criminal Venture.
- Fixed a case where enemy NPCs could sometimes fall through the map preventing the threat from being completed in the Monte Vista district. Sneaky move on their part but it is no more!
MISSION PROGRESSION
- Fixed the dialogue not triggering that prevented progression during the objective “Talk to Kev” in the mission Fast and the Foodiest. Not being ignored by Kev – life goals.
- Fixed an instance where the Nahualli could become trapped behind the wall of the HQ after the mission Corporate Retreat.
- Fixed a case where the player could not progress during the objective “Let Grandma Handle This” in the Wanted mission Millennial.
CRASHES
- Fixed a crash that could happen while opening the full-screen map after an extended gameplay session.
- Fixed a crash when driving to the start point in the mission Unto the Breach.
- Fixed cases of infinite loading screens that could occur within missions, side hustles, and criminal venture activities.
OTHER
- Fixed an issue with the police spawning outside the mission area in Drawing Heat. The heat will indeed be drawn now.
- Fixed a partial loss of functionality when pressing the Back button multiple times in the style customization menu.
- Fixed instances of unresponsive controls that could occur with player navigation and melee.
- Fixed instances of NPCs not spawning correctly during some missions.
- Addressed performance issues that could occur after hours of extended gameplay.
- Adjusted the APC health total in “First F@cking Day” to be more forgiving.
- Fixed partial loss of functionality when jumping at or trying to climb unclimbable walls.
- Fixed the Playlist App not working when unlocked in the first session of gameplay.
- Fixed a rare case where reloading animations prevented the player from using equipped weapons.
You can check out the complete patch notes via the official site.