The latest Splatoon 2 Version 1.2 is now available and brings a ton of changes to weapons and the overall game.
The biggest changes in 1.2 comes in the Salmon Run game mode. A brand new stage called “Lost Outpost” has been added as well as 21 weapons to give more varied gameplay. There are also weapon changes specifically to Salmon Run to make it a bit easier to destroy boss Salmon.
As for the rest of the game, there are a ton of balance changes to main and sub weapons in the latest update .
Here’s the complete Splatoon 2 Version 1.2 patch notes . Let us know if the changes in Splatoon 2 Version 1.2 affect your weapon of choice in the comments section below.
Changes to Player Ranking
Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.
Changes to Spectator Mode
When spectating from a player's viewpoint, opposing team player names will no longer display unless ZL is pressed.
When spectating from a player's viewpoint in Rainmaker mode, the on-screen warnings "DON'T RETREAT!" and "Rainmaker-Free Zone!" will now be displayed.
When spectating from a player's viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
Fixed an issue where, when a matches ended while spectating from a Bravo team player's viewpoint the turf map results were mistakenly displayed from Bravo team's perspective, despite other results being displayed from Alpha team's perspective.
Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.
Changes to Salmon Run
The new stage "Lost Outpost" is now available when playing Salmon Run via local wireless at The Shoal.
21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
Flyfish can now be defeated by using a Splashdown special on their launchers.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team's ink color after being defeated by a Stingray special.
Fixed an issue where destroying one of the Mothership Boss Salmonid's coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
Fixed an issue causing players to occasionally clip into stage objects in Marooner's Bay.
Fixed an issue where playing "With Friends" repeatedly would allow random players to join the group before selecting "Recruit crew members".
Adjusted parameters for Salmon Run specific weapons:
Weapon
Adjustment
Salmon Run specific Slosher
Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
Salmon Run specific Blaster
Increased damage dealt by shot explosions by approximately 40%; Decreased ink consumption of each shot by approximately 20%
Salmon Run specific Clash Blaster
Increased damage dealt by shot explosions by approximately 25%; Decreased ink consumption of each shot by approximately 20%
Salmon Run specific Carbon Roller
Decreased ink consumed by horizontal and vertical swings by approximately 30%
Salmon Run specific Splat Roller
Decreased ink consumed by horizontal and vertical swings by approximately 14%
Changes to Multiplayer
Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occasionally pushed inside the forklift.
Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
Adjusted parameters for main and special weapons:
Weapon
Adjustment
Sploosh-o-matic
Increased movement speed while shooting by 11%
Luna Blaster
Reduced wobble when firing immediately after jumping by 17%; Reduced duration of wobble time when firing after jumping by 1/4 of a second
Blaster; Custom Blaster; Hero Blaster Replica
Reduced duration of wobble time when firing after jumping by 15/60 of a second
Clash Blaster
Expanded area inked by a single shot; Decreased amount of ink consumed by firing a single shot by 20%
Carbon Roller
Decreased amount of ink consumed by a horizontal or vertical swing by 25%
Splat Roller; Krak-On Splat Roller; Hero Roller Replica
Decreased amount of ink consumed by a horizontal or vertical swing by 10%
Dynamo Roller
Extended range for dealing maximum damage to an opponent by 14%
Splat Charger; Firefin Splat Charger; Hero Charger Replica; Splatterscope; Firefin Splatterscope
Reduced amount of time required to fully charge a shot by 4/60 of a second
E-liter 4K; E-liter 4K Scope
Reduced amount of time required to fully charge a shot by 4/60 of a second
Goo Tuber
Reduced amount of time required to fully charge a shot by 5/60 of a second; Reduced amount of time between losing a stored charge and being able to fire again by 5/60 of a second
Heavy Splatling; Hero Splatling Replica
Increased movement speed while charging by 20%; Increased movement speed while shooting by 3%
Splat Dualies; Hero Dualie Replicas
Extended firing range by 9%; Increased points required to fill the special gauge from 170 to 190
Enperry Splat Dualies
Extended firing range by 9%; Increased points required to fill the special gauge from 170 to 200
Baller
During use, reduced amount of damage received from opponent Shooters (excluding Blasters), Splatlings, and Dualies by 40%.
Other Changes
Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
Fixed an issue where attempting to open the League Battle "Records" section caused the game to crash.
Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.