A small patch for Warhammer 40,000: Darktide went live on Steam a few hours ago. Players can expect a handful of balancing changes for Psykyer, weapons, and enemies, along with a few bug fixes and improvements.
Some changes to the vote kick system have been made. Its pop-up is replaced by a notification, and players won’t be able to spam vote kick anymore. A five-second spawn grace is introduced as well, during the period the player will be both invincible and invisible. You can read the changelog below.
Psyker
- Raising Soulblaze’s damage vs. flak armor to 150% (was previously 100%).
- Increasing the Psyker's "Wrack and Ruin" Feat number of Soulblaze stacks from 3 to 4.
Weapons
- Tweaked the hit zone priority for Rashad Mk II Combat Axe.
- M35 Magnacore Mk II Plasma Gun:
- Venting damage is now absorbed by toughness at a 3x rate.
- M35 Magnacore Mk II Plasma Gun now ignores hit zone multipliers for anything that is not a monstrosity.
Enemies
- Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
- Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties.
- Reduced melee stagger resistance on Poxbursters during their lunge animations so that melee attacks can stagger Poxbursters more reliably.
- Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players.
- Changes to Mutants:
- Tweaked the Mutant charge turn values in order to avoid instant turns
- Tuned Mutant navigation to be a bit smoother
- Tuned Mutant rotation speed to be a bit slower, allowing for easier dodging
- Increased Mutant stun time when hitting walls from 3 seconds to 3.5 seconds
Other Fixes and Tweaks
- Implemented changes to the vote kick system:
- This will now display as a notification instead of a pop-up
- Added measures to counter players’ ability to spam vote kick.
- Added full toughness recovery when players get revived from being knocked down in order for the rescued player to have some space to get back into the action.
- Added a 5-second spawn grace when players spawn, where enemies can't see them, and they're invincible.
Read the complete changelog via Steam.
So, what do you think? Are you interested in any of these changes? Have you been playing Warhammer 40,000: Darktide recently? Let us know your thoughts in the comments section below.