Bloodhunt August 16 Update: Team Deathmatch Tweaks and Balancing Changes

Bloodhunt August 16 Update
Bloodhunt August 16 Update Twitter/@Bloodhunt

Bloodhunt recently received an update that brought several balancing changes, tweaks for Team Deathmatch, and bug fixes.

Balancing Changes

The Burst Rifles have received small tweaks to make them more reliable in fights. The accuracy penalty when moving and spread increase of the rifle has decreased. The rifles' lower spread will make them more consistent in long-range fights.

  • Burst Rifle accuracy penalty when moving: From 0.25 to 0.1
  • Spread increase of Burst Rifle decreased: From 0.4 to 0.3

Team Deathmatch

Team Deathmatch can now only be played in teams of three, which was increased from two. This mode will be a 6v6 consisting of two trios on each team. Since this mode has fewer players in the lobby, the game’s tempo should become slower and more strategic. It should also ensure faster matchmaking, especially during low player counts, so less waiting for players overall.

Bloodhunt August 16 Update

Bug fixes
UI
  • Fixed an issue that caused the reload progress bar to go missing after dropping and picking up a weapon
  • The match summary screen no longer shows data from previously played matches from another game mode
  • Solved the issue with the player's Icons and Banners resetting to default ones after the game reboot and revert to the proper one after a few minutes in Elysium
  • Fixed a graphical issue where the progress bar would be instantly filled up when starting to revive a teammate
  • The scores no longer change on the summary screen of the Team Deathmatch session after the session has ended
  • The outfit preview icons are no longer displayed instead of player Icons in the Wardrobe tab of the Customization Game Menu
Powers
  • Fixed a rare bug that could cause the player to get poisoned infinitely after walking through the Saboteur's Sewer Bomb in Prague
  • Fixed an issue where the Enforcer's Unyielding Charge would trigger after death in Team Deathmatch Mode
  • Reduced the risk of being unable to use the Earth Shock power when the camera is obstructed in Prague
  • Fixed an issue with the Flesh of Marble power activating while the player is downed
  • The player can now use the Heightened Senses while the Ventrue clan's ability Flesh of Marble is active in Prague
Gamepad
  • When an issue that caused the camera to stop rotating while climbing when using a gamepad
  • The controller no longer vibrates when the player is shooting or hits the ground after falling when “vibration intensity” is set to 0
Graphics
  • Fixed a bug that was causing the Red Gas to become invisible after changing Volumetric Fog option
  • Fixed various texture-related issues (missing texture, black textures)

You can read more about the update here.

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