The Division 2 released a patch earlier today at 4:30 a.m EST. The patch went live on all the platforms and is focused on fixing bugs that were first encountered after the launch of the Warlords of New York expansion pack.
The update fixes a game-breaking bug where people were manually resetting seasonal manhunts to prevent loss progression. The patch disables the ability to do that entirely until developers find a more permanent solution. The update also fixes the bug where players will get multiple seasonal caches and too many keys from Hunter encounters. Hunter encounters’ puzzle reset issues are also fixed along with the lack of season XP from DZ activities.
You can read the complete patch notes below or on the official site.
The Division 2 March 17 Update Patch Notes
- We are temporarily disabling the ability to reset seasonal manhunts to prevent lost progression towards a manhunt. This is a temporary solution while we are working on a more permanent fix meant to release later in March. Once the final fix is implemented, we will reactive the ability to reset manhunts.
- Fixed a progression blocker where an NPCs became stuck at the last stage in Castle Clinton.
- Fixed an issue that granted an incorrect number of Specialization Points pr. SHD level.
- Fixed an issue where blue quality items dropped from regular NPCs in the DZ regardless of player max level.
- Fixed an issue where players would gain multiple seasonal caches.
- Fixed an issue with seasonal cache rewards becoming contaminated if players leveled in the season whilst in the DZ.
- Fixed an issue that prevented players from gaining seasonal XP from DZ activities.
- Fixed an issue where enemy NPCs would disappear at The Nest Control Point, halting progress at the "defend stage".
- Fixed an issue that prevented completion of The Nest Control Point on challenging difficulty.
- Fixed an issue that would cause some NPCs to be stuck at spawn in various Control Points.
- Fixed some puzzle reset issues on all Hunter encounters.
- Fixed an issue causing Hunter encounters to give too many keys.
- If you received too many keys, you won’t receive new keys until your completed encounters match your amount of keys.
- UPDATED: Fixed an issue where players would become stuck in an infinite loading screen in the Dark Zone.