Gloria Victis: Medieval MMORPG received an update that introduced new horse skins and several changes to visuals and combat. In addition to that, the developer has also fixed several in-game bugs.
Horse Skins
The latest update features new horse skins which come in a consumable form that can only be applied to one horse. The skin remains on that particular mount until the player releases the mount or applies another skin.
Penalty for Dying In a Fight
Players were found reckless while fighting for their territories, which often resulted in multiple deaths but without any penalty. So, the developer decided to go for a small death penalty wherein the durability of all equipped armor is reduced by 3%.
Gloria Victis: Medieval MMORPG Update 346
Quality of Life
- The option to show the legacy version of the powerbar is now displayed in options. Players can enable it in the Interface Settings tab.
- Changed the number of controlled castles in the loot zone needed to get the highest buff from 4 to 3. This change should make it more realistic for nations to achieve that buff and have a bigger incentive to fight for the castles.
- Removed the siege events at Ystad, Dundrum, and Eaglenest forts to prevent players from being looted in these territories.
- Changed the maximum falling height without damage from 10 to 15 units. Jumping down from respawns should no longer deal fall damage to players.
- Adjusted the cost of fast travel to the current gold value.
- Further changes and fixes in the questlines in order to better balance the challenge for new players.
Fixes
- Small level design fixes around the map.
- Fixed an issue with weapons not showing for the skeletons in Catacombs.
- Fixed an issue with the clothes of Mundus NPC not showing properly.
- Fixed the recipe scroll for Soldier’s Heavy Helm teaching a recipe for Servant’s Heavy Helm.
- Fixed rewards for Crafting Questline giving two pickaxes instead of an axe and a pickaxe.
- Fixed an error with a Crafting Questline, where the dialogue with the Master Craftsman couldn’t be progressed in certain edge cases.
- Adjusted the damage reductions of Faris NPCs to match the ones of Knights and Huskarls.
- Adjusted the range of attack with fists to 3.5.
You can read more about the patch notes here.