Wild Rift is back with another update, and this time it makes balancing changes to champions, introduces two new skins, and fixes several bugs.
Don’t forget about the Elemental Rift mode released in the last update, as it’s there only for a limited time. The Elemental Rift will be playable until April 10, and it will conclude its first trial test by taking feedback from players to improve it. Check it out before it's too late because the second version might come out with Update 3.2.
Skins
For players interested in skins coming in Update 3.1a, don’t worry we got you covered. This time players are getting two skins from the Pajama Guardian skin collection. That’s right, players can purchase Pajama Guardian Lux and Pajama Guardian Ezreal, which are set to release on April 14.
Champion Changes
Master Yi has been dominating the rift, especially in the lower ranks. This obviously leads to the champion getting banned frequently. His abilities allow him to sustain and clear jungle camps really quickly, letting him gank lanes faster. To reduce his capabilities, his bonus damage against monsters and minions has been reduced slightly. His Alpha Strike bonus damage from 90/125/160/195 is now 80/110/140/170.
League of Legends Wild Rift Update 3.1a
- Max health healing ratio per second: 5% > 2.5%
- Total cost: 3100g > 3200g
- Combine cost: 1000g > 1100g
- Base health: 10800 > 11800
- Acid Shot damage: 20 + 120% Attack Damage > 120 + 25% Attack Damage
- Acid Shot damage ratio to targets hit by subsequent shots: 70% > 50%
- Movement speed effect: After 12 mins, gain 30% movement speed for 4 seconds > After 1 min, gain 40% movement speed until the game ends
- Movement speed bonus at 12 minutes: 40 > 10
- Maximum movement speed bonus: 120 > 100
You can read more about the update here.