Mass Effect: Andromeda ’s Skill Tree is easy to navigate. The game doesn’t force you to commit to a specific play style, so you can always adjust skills according to your needs. There are three main skills in the tree: Combat, Biotics and Tech. Each skill found in these categories contains specific perks for your character.
First, some basics. Biotics perks improve your characters close combat skills and overall movement. Tech perks contain buffs and debuffs to help shift the tides of battle. And lastly, Combat skills increase your overall damage and increase the effectiveness of your arsenal.
Within each skill there are six ranks. Increasing the rank will give you new perks and raise the effectiveness of the skill. Now that we have the basics out of the way, check out the list below for all the Biotic abilities included in the Mass Effect: Andromeda Skill Tree.
BIOTICS
ANNIHILATION- uses mass effect fields to damage nearby enemies
RANK 1- increases effect radius
RANK 2- reduces recharge speed penalty of powers by -10 percent
RANK 3- +15 percent damage
RANK 4- -50 percent Power Recharge Penalty
RANK 5- +50 percent movement speed for all allies
RANK 6- suspends unarmored, unshielded, normal-sized enemies in air for 8 s.
BACKLASH- creates frontal biotic aegis barrier to reduce effectiveness of physical attacks and blocks projectiles
RANK 1- Aegis Health: 350, Projectile Damage Returned: 150 percent, Frontal Damage Protection: 75
RANK 2- +25 percent recharge speed
RANK 3- +25 percent aegis health
RANK 4- +30 percent recharge speed
RANK 5- +100 percent projectile damage returned
RANK 6- damage inflicted increases for 3s after release
BARRIER- boosts all normal shields.
RANK 1- +25 percent max shields
RANK 2- +25 percent shield regen, +25 percent health & shield regen delay reduction
RANK 3- +30 percent melee damage
RANK 4- +30 percent health & shield regen delay reduction, +30 percent shield regen
RANK 5- partially restores shields with successful melee attack
RANK 6- Restores shields to full strength once every 10s when health is low
CHARGE- Launches player towards an enemy. Restores some shield strength and detonates combo primers at opponents.
RANK 1- Damage: 250, Force: 500, Recharge Time (s): 8, Shields Restored: 50 percent
RANK 2- +25 percent recharge speed
RANK 3- +20 percent damage, +25 percent force
RANK 4- inflicts damage to enemies within 3m radius
RANK 5- Increases powers’ effectiveness for 5s after charging
RANK 6- Restores shields and reduces damage for 5s
LANCE- destroys small area with a blast of energy
RANK 1- Impact Radius (m): 1, Damage: 350, Force: 400, Recharge Time (s): 10
RANK 2- +10 percent recharge speed
RANK 3- +15 percent damage, +15 percent force
RANK 4- +100 percent damage radius
RANK 5- +40 percent damage vs. shields
RANK 6- no recharge time, uses 33 percent shields when used
NOVA- uses energy to produce high damage explosion
RANK 1- Effect Radius (m): 4, Area Damage: 350, Force: 450, Recharge Time (s): 12
RANK 2- +25 percent damage radius
RANK 3- +15 percent damage, +25 percent force
RANK 4- +40 percent damage radius
RANK 5- +60 percent damage vs. shields
RANK 6- no recharge time, uses 50 percent shields when used
OFFENSIVE BIOTICS-
RANK 1- +10 percent power damage
RANK 2- +5 percent weapon damage
RANK 3- +10 percent power damage, +20 percent power force
RANK 4- +15 percent power recharge speeds
RANK 5- +30 percent all combo damage, +30 percent all combo radiuses
RANK 6- increases weapon and melee damage for 3s
PULL- hurl your target into the air
RANK 1- Duration (s): 5, Recharge Time (s): 8
RANK 2- +20 percent recharge speed
RANK 3- +40 percent Duration
RANK 4- affects two enemies within 4m radius
RANK 5- targets take more damage
RANK 6- restores shields when skill is being used on enemy
SHOCKWAVE- use explosions to blast enemies through walls and objects.
RANK 1- Area of Effect Radius (m): 1.5, Damage: 225, Force: 525, Recharge Time (s): 15
RANK 2- +10 percent Recharge Speed
RANK 3- +15 percent damage, +15 percent force
RANK 4- +50 percent damage radius
RANK 5- + 50 percent shockwave distance
RANK 6- enemies are briefly suspended in air
SINGULARITY- creates gravity to trap unshielded and unarmored enemies.
RANK 1- Radius (m): 3, DPS: 35, Duration (s): 8, Recharge Time (s): 24
RANK 2- +10 percent recharge speed
RANK 3- +25 percent DPS
RANK 4- +25 percent effect radius
RANK 5- +25 percent recharge speed
RANK 6- radius increases 200 percent will in use
THROW- uses biotic projectile to damage enemies
RANK 1- Damage on World Collision: 225, Force: 850, Recharge Time (s): 8
RANK 2- +10 percent recharge speed
RANK 3- +20 percent damage, +20 percent force
RANK 4- affects enemies within 2.5m radius
RANK 5- +25 percent Recharge Speed
RANK 6- +30 percent combo detonation damage, +25 percent recharge speed
---
Be sure to check back with iDigitalTimes for list of Tech and Combat perks as well. Need help getting through Mass Effect: Andromeda ? Check out our other guides below.
Andromeda Trophies List
How To Change Armor
Andromeda Romance Guide
Andromeda Beginner’s Guide
Andromeda Multiplayer Guide
Andromeda Multiple Saves Guide
Andromeda APEX Rating Guide
Andromeda Character Import Guide