'Overwatch' 1.8 Patch Notes: Bastion Update Keeps OP Buffs

8.5
  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
2016-05-24
Bastion will be everywhere.
Bastion will be everywhere. Blizzard

Overwatch has just been updated with a new Bastion rework, hero buffs and a permanent Capture The Flag mode. It seems Bastion made it to live exactly how he was on the PTR, so get ready to hear a lot more beeps and bloops in your games.

Here are the full patch notes from Blizz.net:

New Feature: Server Browser

New Mode: Capture the Flag

HERO UPDATES

Ana

New Hero Option: Nano Boost Sensitivity
Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

Configuration: Sentry Deploy time decreased from 1.5 seconds to 1.0 second

Bullet spread increased by 50 percent Bullet spread is always at maximum (it no longer increases as the weapon is fired)

Magazine size increased from 200 to 300

Headshot damage multiplier has been removed

No longer deals critical damage

Configuration: Recon Bullet spread decreased by 25 percent

Magazine size increased from 20 to 25

Self-Repair Can now be used while moving

Now bound to secondary fire (formerly Ability 2)

No longer interrupted by taking damage

A new resource meter has been added that deplete while

Self-Repair is active and recharges when not in use

Configuration: Tank No longer grants bonus armor

Bastion has a new passive: Ironclad

Bastion takes 35 percent less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

Defense Matrix Enemy shots no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

Cryo-Freeze
Mei can now be targeted by allies while in Cryo-Freeze

Mercy

Resurrect

While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived

Caduceus Staff Zenyatta can no longer be targeted when Transcendence is active

New Hero Option: Guardian Angel Sensitivity Allows players to adjust Guardian Angel’s targeting sensitivity

New Hero Option: Beam Sensitivity Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

New Hero Option: Hack Sensitivity
Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Torbjörn

Rivet Gun Ammo is now loaded earlier in the reload animation
Widowmaker

New Hero Option: Grappling Hook Sensitivity
Allows players to adjust Grappling Hook’s targeting sensitivity

Zarya

New Hero Option: Projected Barrier Sensitivity
Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

New Hero Option: Harmony Orb Sensitivity
Allows players to adjust Harmony Orb’s targeting sensitivity
New Hero Option: Discord Orb Sensitivity
Allows players to adjust Discord Orb’s targeting sensitivity

MAP BALANCE CHANGES

Eichenwalde

A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

BUG FIXES

General

Fixed an issue preventing key bindings on the communication wheel from displaying properly
Fixed a bug causing some key bindings to revert to default after the first round of a Control map
Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

Competitive Play

Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

Heroes

Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

Maps

Torbjörn can now construct turrets on the stairs in Oasis Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijiang Tower

BUG FIXES

General

Fixed a bug that allowed the flag to get stuck outside the standard gameplay boundaries in Capture the Rooster
Fixed a bug that allowed Competitive Matches to continue indefinitely
Fixed a bug that allowed Tracer and Mei to reach unintended locations outside the standard gameplay boundaries on several maps
Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health when the Wujing skin was equipped

REVIEW SUMMARY
Overwatch
8.5
'Overwatch' May Not Be Perfect, But It's Damn Near Close
Overwatch doesn't care if you've ever tried an FPS before, it holds your hands and makes you feel okay while you shoot rocket launchers, icicles and sound waves.
  • Amazing Art Style
  • Balanced Mechanics
  • Characters Keep You Coming Back For More
  • No Single Player
  • Overwhelming At First
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