PUBG announced that Update #28 is now available on live servers. The biggest addition that comes with this new update is the Weapon Mastery progression system. This is a system that allows players to earn free rewards as they level up their gunplay skills.
Interestingly enough, the update has restored the Kick Player function. To access the kick button, players can right click on the player’s name on the player list. Once the kick button is selected, the offending player is removed from the game. Players can also be kicked in the middle of a game.
The new update also makes Erangel loot rebalances. This will be the second loot rebalance done for Erangel. In particular the changes include:
- The total amount of items spawned in Erangel has been increased by approximately 28%.
- Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
- Spawn rate of AR has been increased by approx 64%.
- Spawn rate of DMR has been increased by approx 114%.
- Spawn rate of SR has been increased by approx 177%.
- Spawn rates of equipment and armor have been slightly increased, especially level 2.
- Spawn rates of healing items have been slightly increased.
PUBG also lowered the difficulty on certain missions available for Survivor Pass 3: Wild Card due to player feedback. There were even some missions that were removed as they have been deemed too difficult to finish. The changes are:
- Daily Missions: Decreased the difficulty of 16 missions and deleted 4 missions which were too difficult.
- Weekly Missions: Decreased the difficulty of 16 missions and deleted 6 missions which were too difficult.
- Challenge Missions: Decreased the difficulty of 5 missions.
Other Gamplay changes include:
SR Damage Multiplier Changes
- Decreased the damage modifier of SR shots to the torso from 150% to 130%.
- Decreased the base damage of the AWM from 120 to 105.
- The AWM will no-longer kill full health players wearing a level 2 vest in one shot with these changes.
Sound Improvements
- More sounds for item interactions have been added.
- Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
- Added vehicle suspension sounds.
- Sounds of moving vehicles’ suspension working can now be heard.
- Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
- Suspension sound volume is different between TPP and FPP.
Smoke Grenade Improvement
- Smoke grenades are now more accurately synchronized across all players and observers.
- Previously, smoke grenade duration for the viewer would start when coming into viewable range (1 km) of the smoke grenade. Smoke grenade plumes will now end at the same time for all players/observers.
Vehicles Effects Improvement
- Added vehicle lighting effects.
- Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
- The lights are only local visual effects and will not illuminate the surrounding areas.
Open/Close Doors Animation Improvement
- Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
World
- Removed some inner doors from select buildings on Erangel to improve ease of movement during gameplay.
A complete list of changes with Update #28 can be viewed here.