Remnant: From the Ashes initially launched nine months ago and is still getting post-launch support from the developers at Gunfire Games. The update released yesterday fixed tons of bugs and made a whole lot of balancing changes. Spirit Trait max value is increased by five percent, and Enemies Boss Health in Survival is reduced by 15 percent. Campaign DLC-flagged trinkets can now be used on pickup, and Daredevil Charm Damage Bonus is increased by five percent. The Assault Rifle has been buffed, and its magazine capacity is now 32, with reserve ammo capacity at 224. Butcher’s Flail base damage is decreased by eight points, and Chicago Typewriter base damage is increased by one point.
You can read the complete changes below and on the official site.
Remnant: From The Ashes Update 236263 Patch Notes
GENERAL
Disappearing Items
- Fixed an issue causing disappearing items in MP under certain circumstances
PLAYERS
Mod Generation
- Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power
Mod Generation Overlap
- Fixed a bug that prevented extra mod power from filling unfilled charges
Trait: Spirit
- Increased max value from 20% to 25%
SURVIVAL
Enemies
- Reduced enemy health gain by 4% per world level increase
- Increased boss health from 150% to 135%
- Added small exponential HP scalar per level
Consumables
- Fixed Survival Mode Consumables to use proper Survival Mode values
Matchmaking
- Fix for normal gametypes appearing in Survival Matchmaking
ITEMS
Campaign DLC Trinkets
- Enabled Campaign DLC-flagged trinkets so they can be used on pickup
Daredevil Charm
- Increased Damage Bonus from 25% per piece to 30%
Band of Castor / Band of Pollux Combo
- Fixed a bug that prevented clients from receiving the paired bonus
ARMOR
Ex-Cultist
- Blood Pact Set Bonus: Increased 1-PC from 12.5% to 15%
- Blood Pact Set Bonus: Increased 2-PC from 25% to 30%
- Blood Pact Set Bonus: Increased 3-PC from 40% to 50%
WEAPONS
Assault Rifle
- Increased magazine capacity from 28 to 32
- Increased total capacity from 196 to 224
Chicago Typewriter
- Increased base damage from 11 to 12
- Reduced reload speed by 6.5%
Ricochet Rifle
- Increased first bounce damage from 0.5 to 0.85
- Reduced subsequent bounce modifier from 0.85 to 0.75
Butcher’s Flail
- Reduced base damage from 68 to 60
ENEMIES
Barbed Terror
- Reduced base HP by approximately 12%
- Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state
Shade/Shatter
- Fixed a few bug causing Lurkers to stop pathing
Claviger
- Fixed bridge not showing up sometimes for clients
MODS
General
- Readjusted the buildup for all mods
Explosive Shot
- Reduced Friendly Fire scalar from 0.25 to 0.15
Blink Token
- Increased base damage from 140 to 210
- Increased Power Requirement from 250 to 275
- Reduced Total Charges from 5 to 3
Wildfire Shot
- Reduced Power Requirement from 400 to 275
Seeker Beetle
- Reduced Power Requirement from 350 to 275
Seed Caller
- Reduced Power Requirement from 400 to 275
Beckon
- Reduced Power Requirement from 350 to 275
Unstable Quills
- Increased Power Requirement from 350 to 550
Iron Sentinel
- Reduced Power Requirement from 750 to 550
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Corrosive Aura
- Reduced Power Requirement from 650 to 550
Breath of the Dessert
- Reduced Power Requirement from 550 to 420
- Increased base damage of projectile from 25 to 30
Hotshot
- Increased Power Requirement from 500 to 550
- Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage
Hunter’s Mark
- Increased Power Requirement from 500 to 550
Rift Walker
- Reduced Cooldown from 20s to 15s
- Reduced Power Requirement from 1500 to 1100
Stormcaller
- Reduced Power Requirement from 1250 to 1100
- Increased AOE damage from 10 to 15 per tick
Howler’s Immunity
- Increased Power Requirement from 750 to 1100
Swarm
- Increased Power Requirement from 750 to 1100
Song of Swords
- Increased Power Requirement from 1000 to 1100
Flicker Cloak
- Reduced Cooldown from 15s to 10s
- Increased Power Requirement from 1000 to 1100
Veil of the Black Tear
- Increased Min duration from 5s to 10s
- Increased Max duration from 10s to 15s
- Reduced Power Requirement from 1250 to 1100
Rattleweed
- Increased Power Requirement from 1000 to 1100
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Mender’s Aura
- Reduced Power Requirement from 1500 to 1650
Banish (Repulsor)
- Increased the duration of the post-banish debuff from 4s to 8s
- Reduced Power Requirement from 400 to 200
- Reduced Total Charges from 5 to 3
Spore Shot (Sporebloom)
- Increased Power Requirement from 500 to 600
Radioactive Volley (Defiler)
- Increased Power Requirement from 250 to 205
Gravity Core (Particle Accelerator)
- Reduced Power Requirement from 1500 to 1400
Undying (Ruin)
- Reduced Power Requirement from 3000 to 2825
Skewer (Devastator)
- Reduced Power Requirement from 1000 to 640
Hive Shot (Hive Cannon)
- Reduced Power Requirement from 500 to 380
Vampiric (Pride of the Iskal)
- Reduced Power Requirement from 750 to 590
Tentacle Shot (Curse of the Jungle God)
- Increased Power Requirement from 400 to 450
- Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Static Field Shot (Eye of the Storm)
- Reduced Power Requirement from 350 to 320
- Increased Large Explosion trigger range by 1m
OTHER
Art (General)
- Fixed a handful of art-related bugs
Hardened Carapace (Crafting Material)
- Fixed an issue that prevented players from picking up more than 1 at a time
- Great gunplay, with weight behind the shooting and a ton of variety for its weapons.
- Solid dodging, strafing and other side mechanics.
- Dynamic Progression works well, to an extent.
- Good boss and enemy designs.
- Intriguing story and narrative.
- Repetitive at times due to the nature of the rearranged dungeon system.
- Melee combat not as impactful.
- Boring voice acting and overall sound design.
- Artificial scaling difficulty.