A relatively minor update was released for League of Legends: Wild Rift. In Patch 4.2b, Riot Games made balancing adjustments to certain marksman champions, including Ashe, Draven, and Tristana.
The company saw that Ashe was stuck as a Baron Laner or support champion in Wild Rift. Because of this, some of her abilities have been rebalanced to make her more viable in Dragon Lane.
Take Volley, for example. While this ability's cooldown has increased from 15/12/9/6 to 16/13.5/11/8.5 seconds, its attack damage bonus has increased from 100% to 115%.
Draven outperformed other champions in the early game, so the dev team adjusted his base attack damage and put most of his power in the later stages of the match. As a result, his base attack damage has been nerfed from 70 to 66, but the AD he gains per level has increased a bit from four to 4.5.
How about Tristana? Her Rapid Fire's attack speed bonus has increased to 50/75/100/125%. The cooldown of Rocket Jump is reduced to 22/19/16/13 seconds as well. However, her HP has decreased by 40 points from 610 to 570, making her a lot squishier than before. With this change, Tristana must be with another allied champion if she wants to improve her survival.
Patch Notes
Champion Changes
Aatrox
- World Ender
- Attack Damage bonus: 20/30/40% > 30/40/50%
Ashe
- Frost Shot
- Non-critical slow: 20/22.5/25/27.5/30% > 15/17.5/20/22.5/25%
- Enchanted Crystal Arrow
- Cooldown: 60/55/50s > 70/60/50s
- Ability Power bonus: 100% > 40%
Camille
- Tactical Sweep
- Damage ratio to monsters: 50% > 80%
Fiora
- Lunge
- Cooldown: 14/12/10/8s > 12/10/8/6s
- Cooldown return on skill hit: 60% > 50%
Fizz
- Seastone Trident
- Damage ratio to monsters: 120% > 105%
- Playful/Trickster
- Ability Power bonus: 70% > 80%
Lillia
- Attack Damage: 58 > 62
- Armor: 31 > 34
Nunu & Willump
- Snowball Barrage
- Base damage per snowball: 8/12/16/20 > 10/14/18/22
- Absolute Zero
- Cooldown: 75/70/65s > 70/65/60s
Olaf
- Berserker Rage
- Shield gained: 30~120 + 17% missing health > 35~140 + 13% missing health
- Ragnarok
- Initial duration: 3s > 4s
- Active attack boost: 10/20/30 + 25% Attack Damage > 5/15/25 + 20% Attack Damage
Rammus
- Rolling Armordillo
- Movement speed increased during powerball: 96~180 > 60~150
- Powerball
- Base damage: 110/140/170/200 > 80/110/140/170
Swain
- Armor per level: 5.5 > 5
- Death's Hand
- Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power > 10/20/30/40 + 5% Ability Power
- Demonic Ascension
- Heal per second: 15/27.5/40 + 15% Ability Power > 15/25/35 + 12% Ability Power
Vayne
- Health: 570 > 540
- Armor: 35 > 31
- Condemn
- Attack Damage bonus: 50% > 55%
Ziggs
- Short Fuse
- Base damage: 20~160 > 30~170
- Satchel Charge
- Cooldown: 21/18/15/12s > 18/16/14/12s
- Hexplosive Minefield
- Movement speed reduction duration: 1.5s > 2s
League of Legends: Wild Rift Patch 4.2b is available on Android and iOS.